But RO chooses F and Space and can’t make up it’s mind. Tera started out with click click and ended up after a few years with F-F-F-F and off to the races. Modern games chose one key and if you have been here before – because you have made several characters – you just F-F-F-F your way through the dialogs and move on. Going from quest to quest requires many keystokes, F and Space. Problem two: Too much NPC interaction for quests. If you design your own it will take a year to refine it. Just copy what works and don’t design your own. I could not get control of my menus or the camera. I tried the other control styles other than KeyBoard Control and they were confusing. The designers should have played some other modern MMOs. Giving me a choice of 3 bad designs does not make up for a good game. When you first wake up, you get three choices of three styles of keyboard / mouse interaction.īut we don’t need three bad choices, we need one good choice.
Here are my first impressions after a couple of hours with Revelation Online Open Beta. But here is the old style blogging review. What’s wrong out of the box? I know that the modern way to review games with with a Youtube video where I shout at the screen while I deal with the frustrations of the game. While the game looks great, the developers are stuck in a game design from years ago. But these folks have not been paying attention.